/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Boss_Scorn
 SD%Complete: 100
 SDComment:
 SDCategory: Scarlet Monastery
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

#define SPELL_LICHSLAP                  28873
#define SPELL_FROSTBOLTVOLLEY           8398
#define SPELL_MINDFLAY                  17313
#define SPELL_FROSTNOVA                 15531


class boss_scorn : public CreatureScript
{
public:
    boss_scorn() : CreatureScript("boss_scorn") { }

    struct boss_scornAI : public ScriptedAI
    {
        boss_scornAI(Creature* c) : ScriptedAI(c) {}

        uint32 LichSlap_Timer;
        uint32 FrostboltVolley_Timer;
        uint32 MindFlay_Timer;
        uint32 FrostNova_Timer;

        void Reset()
        {
            LichSlap_Timer = 45000;
            FrostboltVolley_Timer = 30000;
            MindFlay_Timer = 30000;
            FrostNova_Timer = 30000;
        }

        void EnterCombat(Unit* /*who*/)
        {
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //LichSlap_Timer
            if (LichSlap_Timer <= diff)
            {
                DoCastVictim(SPELL_LICHSLAP);
                LichSlap_Timer = 45000;
            }
            else LichSlap_Timer -= diff;

            //FrostboltVolley_Timer
            if (FrostboltVolley_Timer <= diff)
            {
                DoCastVictim(SPELL_FROSTBOLTVOLLEY);
                FrostboltVolley_Timer = 20000;
            }
            else FrostboltVolley_Timer -= diff;

            //MindFlay_Timer
            if (MindFlay_Timer <= diff)
            {
                DoCastVictim(SPELL_MINDFLAY);
                MindFlay_Timer = 20000;
            }
            else MindFlay_Timer -= diff;

            //FrostNova_Timer
            if (FrostNova_Timer <= diff)
            {
                DoCastVictim(SPELL_FROSTNOVA);
                FrostNova_Timer = 15000;
            }
            else FrostNova_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_scornAI(pCreature);
    }
};

void AddSC_boss_scorn()
{
    new boss_scorn();
}

